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Thread Statistics | Show CCP posts - 24 post(s) |
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
267
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Posted - 2013.01.09 19:30:00 -
[1] - Quote
CCP Fozzie wrote:We're planning to release these ships in an upcoming Retribution point release so that we can keep the balance train rolling steadily. I'm working to figure out the earliest point we can get them on a test server so that I can start getting hands on feedback from you all. As always these stats are subject to change and we welcome all the feedback you can provide.
Dear CCP Fozzie,
Much more important then what you did is how you did. These point releases, keeping the train rolling is the best course of action that you could possibly take, this gives the community a feeling of constant improvement on the game. Also, asking the community about feedback before the release, ensures an epic level of smoothness to the changes, and the happiness of all. Congratulations for your attitude Fozzie!
I really hope that other DEVS follow your example!
best regards. Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
275
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Posted - 2013.01.14 17:20:00 -
[2] - Quote
I know that you are balancing T1 BCs.. but I always had a question about T2 BCs... Why all factions have 2 with the same base ship? doesn't the EOS for example look like a myrmy? but we have 2 brutix... just ask the designers to make new skins... Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |
Alx Warlord
SUPERNOVA SOCIETY Fade 2 Black
364
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Posted - 2013.02.19 16:10:00 -
[3] - Quote
Hey CCP Fozzie! For the first time your team made me angry! Read again this!:
This only means one thing! That you are fixing YOUR PROBLEMS and messing up the Industrial code of the game! You guys keep creating exceptions in the Code to prevent What!? That players rush to build ships before they get into to game? Or that players that have a big sum of ships get an increased ISK vallue for the ships in the stock?! The point is that once the material cost rises the ship production cost will rise too, so industrials will increase the selling price of the ship, being them produced before or after the expansion! and who had produced before will get an increased proffit anyway. ( or will seel underpriced ships) So you get an unsolved problem, that doesn't really need a solution. and just create annother one by trying to "fix it". you just trow it in to a area that don't have a Dev Team working in it, you are pushing garbage under the rug, forgetting that it will stink anyway.
There should be a tream trying to fix the industry! It is one of the most important part of the game! Most players that I know only started to play this game becouse it have an complex and player run industry.
So, please, step back. Keep the game code simple, and uniform in all areas. don't mess globally whylle trying to fix a local problem! the Returned percentage of a reprocess should stay the same! Noone in good mental health would reprocess a ship if he can get bigger profit by selling it. Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |
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